cmdr_zoom: (oops)
[personal profile] cmdr_zoom
I've been watching someone else's playthrough on youtube, and it's made me realize some things.

1. When you're not playing it yourself, the essential tedium of JRPGs really becomes apparent. The video series I've been watching leaves out most of the random wandering encounters, but even still, the miniboss fights seem endless, and most just involve the same moves over and over. The grind is more fun when you're in it, but what a lot of time...

2. This game never misses a chance to remind you that Humans Are Bastards. Every non-human character you encounter accuses you of senseless killing, despoiling the planet and ruining habitats, greed and selfishness, etc etc ... and many of the human NPCs have thoughtful "maybe we DO suck" monologues. I realize that the situation on the planet of CC (and CT) is a bit different than ours, what with the influence of Lavos (wasn't Lavos manipulating all life forms, though?), but after a while it becomes tremendously wearying and preachy. I think if I actually had to sit through 30+ hours of this, I'd want to go out and kill a baby seal out of pure spite.


3. I really don't see any completely satisfactory way out of the Serge-Kid-Leena triangle, which is unfortunate. I know, sometimes these things happen, but Skies of Arcadia managed it... (see below)

4. Also, while I understand that Balthasar's first loyalty is to his princess, was it really necessary to kill off all the heroes of the first game and/or eradicate their timeline as part of his plan to rescue her? How ironic that their undoing comes not from "the revenge of the future we eliminated", but someone they thought of as an ally. Did he ever consider enlisting their aid? I played that game, I know their spirits, and I believe that if offered a chance to save Schala they'd jump at it - just as they set out to save the world after viewing a recording of something that would happen long after they were gone, and refused to accept Crono's death as observed fact. That they aren't allowed to is either an uncoded loose end (original flavor) or a deliberately unwinnable block put in to preserve the sequel (DS remake).

On a purely meta level, I suppose that undoing "happily ever after" is necessary to have a sequel at all, but... it still really rubs me raw.


A couple of the above points, combined with someone's comment over on TV Tropes, made me realize that in some ways, Skies of Arcadia is the Anti-CC, just as Final Fantasy IX was something of an antidote to the dark and broody games that immediately preceded it. And I loved Skies, much as I loved CT (and FF9). Those of you who know my tastes in tabletop RPGs will be not all surprised that I prefer bold, optimistic fantasy adventure to wallowing in uncertainty and angst and helplessness. (A shame, then, that my current RL situation is the latter.)

So I guess what I'm saying is that, at least right now, I choose not to endure (further) tedium and being told that I (a white male human) am responsible for all the world's ills, and that the accomplishments I once took pride in don't really matter, all in the name of entertainment. I've got that, thanks.

(no subject)

Date: 2008-12-30 05:01 pm (UTC)
From: [identity profile] z-gryphon.livejournal.com
On the other hand, if you tried to cut all the random encounters out of a film of a game of Skies of Arcadia, you'd be in the edit booth a long damn time.

(no subject)

Date: 2008-12-30 06:14 pm (UTC)
From: [identity profile] cmdr-zoom.livejournal.com
This is true. (And toward the end of the game, the loading takes longer than the one-hit swatting.) I did say "JRPGs" as a class, and "in some ways." :/

Also, I think some of it may be due to watching a lot of the game in one sitting, in condensed form - like having three cans of Campbells soup force-fed to you. :p

(no subject)

Date: 2008-12-30 06:33 pm (UTC)
From: [identity profile] z-gryphon.livejournal.com
Maybe. I had a lot of fun watching Truss play the Lunar games, but then I'm weird that way.

(no subject)

Date: 2008-12-30 08:36 pm (UTC)
From: [identity profile] ninjarat.livejournal.com
The GameCube version addresses that. It significantly drops the random encounter rate while boosting the victory rewards commensurately.

(no subject)

Date: 2008-12-30 05:05 pm (UTC)
seawasp: (Default)
From: [personal profile] seawasp
I found Chrono Cross okay when I played through it, but it was not a worthy successor to the still-unsurpassed Chrono Trigger. Maybe someday someone WILL make a real sequel. (It's not like the Japanese don't have a history of re-doing the same thing many times).

(no subject)

Date: 2008-12-31 02:01 am (UTC)
seawasp: (leela)
From: [personal profile] seawasp
I have always wanted to do the novelization for Chrono Trigger -- and then to write the sequel.

As a *GAME*, I always felt the right way to do the Chrono Trigger sequel was to start from where it leaves off.

Yes, it has like 15 endings.

You tell the game, at the start, where you left off. If you were playing the PS1 version, you can even point to the Game Save file and it would then properly equip you, etc. (otherwise you'd get either an assortment of equipment appropriate to the ending, or a chance to just buy or pick up a lot of stuff).

Then you play from that point on. 10-15 different story arcs. All would EVENTUALLY dovetail into a single (complex) plot, with you entering it at different points as you played from different predecessor timelines.

So in one you'd be playing the Magus going up against Lavos and trying to save his sister Schala. In another, you're playing Chrono and Company trying to rescue Chrono's mom. In another, you're Reptite-Chrono trying to figure out why it is that things seem... wrong. And so on and so forth.

I'd gladly write it. Now if I could find someone to draw it and code it...

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