A thought on comics and MMOs
Aug. 12th, 2011 04:40 pmIt's difficult if not impossible to have a consistent, coherent world when parts of it are moving forward and other parts are standing still. It'll tear itself apart or, if the anchors are strong enough, grind to a halt.
(no subject)
Date: 2011-08-12 11:45 pm (UTC)For MMOs, it's to let people follow their own instantiation of the world SEPARATE from other people except those they have selected for their own party/group. This eliminates the munchkins and the n00b-killers and also allows everyone to walk through your living world, while not having to decide either to have things that Joe finished last week reappear for new player Jane, or to have anything Joe finishes be unavailable to any other player.
(no subject)
Date: 2011-08-12 11:49 pm (UTC)(no subject)
Date: 2011-08-13 01:14 am (UTC)(no subject)
Date: 2011-08-13 03:51 am (UTC)There could be designated common areas, open quests, and such, but the main game world would be a new and untouched adventure for each new group of people joining. This was something like the original NWN intent -- a way of running RPGs electronically, though NWN was intended to take it a step farther and give you a real GM. The technology wasn't there, though -- it's starting to get closer to possible.
(Also, never make a world based on some famous thing and then tell me I can't affect the events in the world that I read/watched. That's the POINT of an RPG, that I get to do the cool stuff, save the world, etc.)
(no subject)
Date: 2011-08-13 05:00 am (UTC)(no subject)
Date: 2011-08-13 02:35 pm (UTC)